Spaceship Builder Games

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Recent Updates: Changes to weapon BPs in line with Starfinder Core Rules, 3rd printing. Thanks Justin B! ().

Beta testing for new material from Starship Operations Manual. Please get in touch with any feedback. To hide material from SOM, go to Sources and uncheck the SOM option ().

The amount of tech to research, the types of structures you can build in space and on the ground, the variety of stars and anomalies to explore this is a mammoth game designed to last you for a. The Space Game: The Space Game is a free strategy game. Take an asteroid field and turn it into a space station! Mine, build, wire and colonize. But work quickly, because there are invaders on the horizon. Hope you're not busy for about a week, dude. Free Strategy Games from AddictingGames.

Supercolossal thanks to Patreon supporters:

  • Albert Scott Bodenhamer
  • Anish Hermon
  • Bruce Mohr
  • Carl Rohweder
  • Charles Mitchell
  • Corey Piper
  • Dan Arango
  • Daniel Petterson
  • Don Houdari Freeman
  • Frank Broadway
  • Geoff Sears
  • Jaye Sonia
  • Kaalen Kirrene
  • Loki
  • Lorenzo Valetti
  • Matthew Atkins
  • Michael Ross
  • Noble Hays
  • Quinn
  • Rob Gill
  • Robert Trimarco
  • Rozborn
  • Shaun Wolf
  • TharBejeff
  • The Amazing Russell A Sinclair
  • Thomas P Felder
  • Tim Hathaway
  • Toby Dillon
  • William H Wooley IV
  • William Refsland
  • Yami

Sources

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Or start building your ship from scratch

Step 0: Concept

Build Point Budget: {{ tier.bpBudget }}; HP Increase: {{ tier.hpIncrease }}

Step 2: Frame

Size {{ frame.size }}; Maneuverability {{ frame.maneuverability }}; HP {{ hp }}; DT {{ frame.dt }}; CT {{ criticalThreshold }}; Expansion Bays {{ frame.expansionBays }}; Minimum Crew {{ frame.minCrew }}; Maximum Crew {{ frame.maxCrew }}

Weapon Mounts

{{ frame.bpCost }}

Step 3: Power Core

NOTE: Supercolossal ships can have either:

  • One Supercolossal power core, and up to four Huge or Gargantuan cores, or
  • Up to five Colossal power cores
Special Material:
{{ powerCoresBpCost }}
Special Material:
Special Material:
Speed (in hexes) {{ thrusters.speed + thrustersBooster.speed }}; Piloting Modifier {{ getPrefixedModifier(thrusters.pilotingModifier + thrustersBooster.pilotingModifier) }}
{{ thrusters.pcuCost + thrustersBooster.pcuCost }} {{ thrusters.bpCost + thrustersBooster.bpCost }}

Step 5: Other Systems

Spaceship maker game

Ablative Armor

Temporary HP by position:

Make sure your ablative armor adds up to {{ ablativeArmor.tempHp }}.

NOTE: The ship has a -1 penalty to Piloting because temporary HP from ablative armor is not balanced.

NOTE: The ship has a -1 penalty to Piloting because temporary HP exceeds the ship's HP.

Temporary HP {{ ablativeArmor.tempHp }}; TL Modifier {{ ablativeArmor.tlMod }}; Turn Distance {{ ablativeArmor.turnMod }}
Special Material:
Bonus to AC {{ getPrefixedModifier(armor.bonusToAc) }}; Special {{ armorSpecial }}

Computer

Skill Bonus {{ computerSkillBonusDesc }}; Dedicated Computer Skill Bonus {{ getPrefixedModifier(dedicatedComputer.bonus) }}; Nodes {{ ctComputerNodes }}; Tier {{ computerTier }}
{{ computer.pcuCost + dedicatedComputer.pcuCost + (isSupercolossal ? secondaryComputer.pcuCost : 0) + networkNodes.pcuCost }} {{ computer.bpCost + dedicatedComputer.bpCost + (isSupercolossal ? secondaryComputer.bpCost : 0) + networkNodes.bpCost }}
{{ crewQuarters.bpCost }}

Defensive Countermeasures

Special Material:
Bonus To TL {{ getPrefixedModifier(defensiveCountermeasures.defCMBonusToTl) }}
{{ defensiveCountermeasures.pcuCost }} {{ defensiveCountermeasuresBpCost }}
Note: {{ driftEngine.notes }}
{{ driftEngineBpCost }}

Expansion Bays

NOTE: {{ frame.expansionBayInfo }}.

NOTE: As a Supercolossal ship, this vessel has {{ Math.floor(frame.bpCost / 10) }} cargo bays in addition to those below.

NOTE: On a colony ship or space station, two thirds of expansion bays must be for civilian use (cargo holds, escape pods, guest quarters, life boats, recreation suites, or others determined by the GM).

Slots used{{ expansionBaysCountUsed }} / {{ ctExpansionBaySlots }}

You cannot have more external expansion bays than expansion bay slots on the frame.

NOTE: Healing pods can only be installed on biomechanical ships.

Spaceship Builder Games
{{ expansionBaysTotalPcuCost }} {{ expansionBaysTotalBpCost }}
Bonus To CT {{ fortifiedHull.bonusToCt }}

Reinforced Bulkhead

Fortification {{ reinforcedBulkhead.fortification }}
{{ antiHackingSystems.bpCost }}
Building
{{ antiPersonnelWeaponBpCost }}
{{ biometricLocksBpCost }}

Computer Countermeasures

{{ selfDestructSystemBpCost }}
{{ params.hasEmergencyAccelerator ? 5 : 0 }} {{ params.hasEmergencyAccelerator ? 4 * sizeCategory.multiplier : 0 }}
{{ params.hasHolographicMantle ? 10 : 0 }} {{ params.hasHolographicMantle ? 12 : 0 }}
{{ params.hasReconfigurationSystem ? 50 : 0 }} {{ params.hasReconfigurationSystem ? 30 : 0 }}
{{ securityTotalPcuCost }} {{ securityTotalBpCost }}

Sensors

Special Material:
Range {{ sensors.range }}; Modifier {{ getPrefixedModifier(sensors.modifier) }}
Shield Type:

Shields by position:

Make sure your shields add up to {{ shields.totalSp }}!

Total SP {{ shields.totalSp }}; Regen. {{ shields.regen }}
Defense Value {{ deflectorShield.defenseValue }}/–; Bonus to AC +{{ deflectorShield.bonusToAc }}; Bonus to TL +{{ deflectorShield.bonusToTl }}
{{ deflectorShield.pcuCost }} {{ deflectorShield.bpCost }}

Weapons

FOR INFORMATION: {{ frame.weaponInfo }}.

Weapons Summary

{{ weaponsTotalCosts.weaponsPcu }} {{ weaponsTotalCosts.weaponsBp + weaponsTotalCosts.weaponMaterialsBp + weaponsTotalCosts.weaponMountsBp + weaponsTotalCosts.weaponLinksBp }} (weapons {{ weaponsTotalCosts.weaponsBp }} + materials {{ weaponsTotalCosts.weaponMaterialsBp }} + mounts {{ weaponsTotalCosts.weaponMountsBp }} + links {{ weaponsTotalCosts.weaponLinksBp }})
{{ params.hasAlgalShielding ? 5 + 2 * sizeCategory.multiplier : 0 }}
{{ params.hasAutoDestruct ? sizeCategory.multiplier : 0 }}
= 4'>
{{ params.hasColonyShipFramework ? Math.floor(frame.bpCost * 0.25) : 0 }}
{{ dataNetBpCost }} {{ dataNetPcuCost }}
{{ hiveJoiningBpCost }}
{{ params.hasPowersap ? sizeCategory.multiplier * 3 : 0 }}
{{ roboticAppendage.bpCost }}
{{ params.hasRootSystem ? 5 : 0 }} {{ params.hasRootSystem ? sizeCategory.multiplier * 2 : 0 }}
= 4'>
{{ params.hasSpaceStationFramework ? Math.floor(frame.bpCost * 0.2) : 0 }}

Training Interface Modules

{{ vi.bpCost }}
Maximum Size {{ viHoloProjectorSize }}
{{ viSkillExpander.bpCost }}

Step 5a: Custom Components

{{ parseInt(customComponentPcuTotal.essential) + parseInt(customComponentPcuTotal.nonEssential) }} {{ parseInt(customComponentBpTotal) }}
Complement{{ complement }}({{ this.frame.minCrew }}–{{ this.frame.maxCrew }})

Output

{{ shipName }} (Tier {{ tier.name }})

Spaceship Builder Games Free

{{ frame.size }} {{ frame.name.toLowerCase() + (params.hasColonyShipFramework ? ' (colony ship)' : ') + (params.hasSpaceStationFramework ? ' (space station)' : ') }}

Twilighttwilightsaga. Speed {{ thrusters.speed + thrustersBooster.speed }} ({{ params.thrustersMaterialId }} thrusters); Maneuverability {{ frame.maneuverability }} (turn {{ turn }}) 0'>; Drift {{ driftEngine.engineRating }}

AC {{ armorClass }}; TL {{ targetLock }}

Spaceship Builder Games

HP {{ hp }}; DT {{ damageThreshold }}; CT {{ criticalThreshold }}

Ablative Armor {{ ablativeArmor.name }} (forward {{ params.ablativeArmorByPosition.forward }}, port {{ params.ablativeArmorByPosition.port }}, starboard {{ params.ablativeArmorByPosition.starboard }}, aft {{ params.ablativeArmorByPosition.aft }})

Shields {{ shields.name }} (forward {{ params.shieldsByPosition.forward }}, port {{ params.shieldsByPosition.port }}, starboard {{ params.shieldsByPosition.starboard }}, aft {{ params.shieldsByPosition.aft }})

Reinforced Bulkheads {{ reinforcedBulkhead.name }}; Fortification {{ reinforcedBulkhead.fortification }}

Attack ({{ position.toTitleCase() }}) {{ weaponDescription }}

Power Core(s) {{ powerCoreDescription }}; Drift Engine {{ driftEngine.name }}; Systems; Security {{ securityDescription }}; Expansion Bays {{ expansionBaysDescription }}; Fortified Hull {{ fortifiedHull.name }}

Modifiers {{ modifiersDescription }}; Complement {{ complement }}

Custom Components {{ customComponentsDescription }}

Build Points cost {{ totalBpCost }}, max {{ tier.bpBudget }} Power Core Units non-essential {{ totalPcuCost.essential + totalPcuCost.nonEssential }}, essential {{ totalPcuCost.essential }}, max {{ pcuBudget }}

Crew

{{ roleDescription[roleId] }} {{ crewDescriptions[roleId] }}

VI {{ viCrewDescription }}

Concept

Builder

Come back and work on your starship at a later date: copy and paste the JSON in the box below into a text file. When you're ready to resume, copy and paste it back in to the JSON box in the ‘Input’ section at the top of the page.