For Hydlide on the NES, GameFAQs has 5 guides and walkthroughs, 26 cheat codes and secrets, 31 reviews, 1 critic review, and 112 user screenshots.
Bonafide! Magnified! Dignified! Come inside!There is a game on the Nintendo Entertainment System that is full of mystic and wonder. Taking on the role of a humble warrior who is off to save the princess, he must hoard his way through dragons, wizards, and evil blobs in order to succeed in his goal.. and that game.. was Dragon Warrior.
- Hydlide 3 walkthrough, published 1991 by MSX Club Mottaart, author unknown. General hints. Make sure you always have enough FOOD, HEAL and ANTIDOTE. The higher your MINDFORCE, the easier you get things, also when you raise a level. When your MINDFORCE is lower than 65 slay some enemies first to raise it. Never buy too heavy items, watch.
- Hydlide 3: The Space Memories was released in 1987 for the MSX in Japan; a Family Computer version (with the subtitle 闇からの訪問者 = yami kara no hōmonsha = visitor from.
Well, actually, a lot of them are like that. However, the game I am going to talk about today has not only been called one of the worst NES games, but also one of the worst Action RPGs to've ever graced the world of gaming. It's..
Dragon.. dragon? Can I rock him?
Now now, let's not run and hyd. A non-negative article based on Hydlide is a pretty serious risk, like the next step from a casual relationship to an engagement. If you are a reader of reviews from sites like GameFAQs, you may've heard things like:
'This is not fun. What's fun is bashing this game to pieces after playing it for the only 5 minutes possible.'
But I am here to tell you that they are more wrong than Bill Cosby was about New Coke. Hydlide is controversial to most gamers everywhere, but that doesn't mean that there can't be people who like it.. and I am, surprisingly, one of the few people who do. When you get used to it, it's not so bad of a game. Indeed, you have to have patience in order to successfully defeat enemies by charging them while holding the A button.
My Memories or: How I Learned to Stop Worrying and Love the Bomb
I have always had this game as a kid. My parents got the game as a Christmas present from one of their friends. Unsurprisingly, the whole family hated the game. They described it as tedious, monotonous, annoying, and painful. For a while there, I agreed with them. As I grew, so did my love for RPGs. When I was twelve, I've decided to go ahead and try the game again. It was as difficult as it was when I was a kid (well, obviously!) My health was low, and then I went to the bathroom. When I got back, I noticed that my health bar was full again.. and somehow, the game seemed less difficult. I went ahead and played through it, and declared that the game is not as bad as people claim it to be, or maybe I'm just insane. Place your bets!
Once Upon a Time..
There lived three faeries that used to be one.. [Screenshot from Famicom version]
You are Jim, a fine-looking knight of the kingdom of Fairyland. One day, an evil man broke into the palace containing the three magic jewels. By stealing even one of them, the power to hold Boralis, the game's big kahuna, subsides and breaks free. Boralis then proceeds to use a wicked spell to turn the lovely princess Ann into several faeries. Now Jim must do everything he can to rescue them and slay Boralis!
Okay, so it's another one of those damsel in distress plots, but what other creature splits the princess into three, making it more difficult to find her? Ooh! King Bowser Koopa and Ganon WISH they could do that! Well, maybe not Bowser since he kidnaps the princess for his desires.. plus her cake. Mmm, strawberry!
No Time For Conducting, Dr. Jones!
Let us go ahead and get this out of the way. This is one of the reasons people do not like Hydlide, because of the game's repetitious main theme. There aren't a lot of songs in the game. There's the title/main theme, the password theme, the final boss theme, and the ending theme. All range from a variety of beeps and boops! Your experience may vary, since it depends on if you can handle songs that last twenty five seconds on an endless loop. Personally, it doesn't faze me, but I'm used to hearing repetitive music from video games, so it don't bother me. If it's your thing, well, quit yer belly achin' and turn up that volume, dude! [DISCLAIMER: Please consult your doctor before raising the volume level of FCI's lovely rendition of the Indiana Jones theme. Article writer is not responsible for possible bleeding ear rape during the process.]
The Legend of Ann
Bet you can hear the song in your head right about.. now.
Judging from the screenshots, you might think that Hydlide is a clone of The Legend of Zelda, and.. well, you aren't wrong. It's in a birds-eye view, you have to kill fantasy-based monsters and save a princess.. that's about it, really. Totally different gameplay, however. Whereas The Legend of Zelda challenged gamers to use their brains to figure out how to get out of the dungeon or figure out where to go next, Hydlide challenged gamers to meet their doom constantly. That's no challenge at all! It's very easy to die, either from the terrain or from creatures at a higher level than you are.
No biggie! It's too easy to just press the A button to swing your sword. They made this game to where you need to hold A to attack, and release it to guard. In a way, it requires more strategy than your average top-down action RPG. You walk up to a slime, and you better hope it's not facing you, because then it's gonna hurt more than Donkey Kong shooting coconuts from his coconut gun that fires in spurts. It's easier to kill enemies when you're hitting them (or rather, touching them) from the side or behind. Hmm! A bit simpler to understand. Once you gain some levels, you're off to kick some more brutal ass and locate treasures and faeries, all for the sake of Princess Ann. Oh, did I mention you get magic? Well, you do. You learn five spells. Five! All of them are useful, too. He isn't going to beat Harry Potter in terms of pizazz, though.
Believe it or not, this game did have sequels. Hydlide originally started on the MSX and was ported to the NES, and from then on, there was Hydlide II and 3, Super Hydlide (an improved version of Hydlide 3), and.. Virtual Hydlide. That's really all I've to say.. Virtual Hydlide.
So the point I am trying to get across here is.. Hydlide isn't such a bad game. It is one that gets bashed constantly, and it really doesn't deserve the kind of bashing that other games truly DO deserve. From the game's trial-and-error fighting and obnoxious music, it's easy to understand why it's frowned upon like a third rate flick based on a comic book. By all means, it's not a great game, but it does well enough to keep you occupied. If you have the time, the patience, and maybe the sanity, get this game out of your closet or rebuy it from the man you sold it to at your garage sale, and give it another chance. Maybe then you'll see that peoples opinions on things can be singled out, and that there is someone out there that actually likes Superman 64..
Pfffthahahahahaha! Who am I kidding?
By the way, I'm one of the people who hates the game. I picked it up after seeing about a million ads for it in comic books (plus I thought it had a cool name.) After five minutes, I ripped it out of my NES and thought 'that's it?' But hey, to each their own, right?
And whoever programmed Superman 64 deserves to be dipped in honey and dropped into a vat of scorpions. I've had surgeries that were less painful than playing that game.
@vkimo: That game does look like a perfect one for the AVGN to review! The music sounds classic for NES standards, but I think it's a huge rip-off on the Indiana Jones theme!
But it really isn't the worst game ever.
Sorry, but it's still the worst game to ever exist.
12: at home and abroad. Hydlide[a] is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year.
A Famicom version was released under the name Hydlide Special in Japan in 1986. Three years later, it was localized and released in English regions for the Nintendo Entertainment System by Fujisankei Communications International, known as simply Hydlide. The game sold two million copies in Japan across all platforms. A Sega Genesis version of Hydlide Special was showcased at the 1989 SCES but never released. A 1995 remake was released for the Sega Saturn as Virtual Hydlide.
In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Varalys, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Varalys cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.
The game was created by T&E Soft's Tokohiro Naito. His idea behind Hydlide was to mix together action and RPG elements into a new 'action RPG' genre. He was inspired by The Tower of Druaga and The Black Onyx, but said that The Black Onyx was not a direct influence, as Hydlide's design leans more towards action rather than role-playing.Hydlide essentially took The Tower of Druaga formula to a colorful open world, and added RPG mechanics.
Naito noted that he was completely unaware of Western role-playing games like Ultima and Wizardry when he was developing Hydlide, as he had never used the Apple II before. He said that he only became aware of two other Japanese action RPG projects, Dragon Slayer and Courageous Perseus, while reading a magazine during Hydlide's development, and was shocked to find that Hydlide was not the only attempt at the concept. He underestimated Dragon Slayer but felt threatened by Courageous Perseus, believing the latter to be more visually impressive; Courageous Perseus turned out to be not as successful, whereas Dragon Slayer went on to become Hydlide's biggest competitor, through subsequent sequels.
Hydlide 3visitor From The Dark Ages
Hydlide was well-received and considered an innovator when released in Japan back in 1984. Hydlide was one of the first action role-playing games, along with Courageous Perseus and Dragon Slayer.Hydlide was also an early open world game, rewarding exploration in an open world environment. It also had the ability to switch between attack mode and defense mode, quick save and load options which can be used at any moment of the game, and the introduction of a health regeneration mechanic where health slowly regenerates when standing still.
Hydlide 3visitor From The Dark Web
It sold 2 million copies in Japan, including 1 million for home computers (including the PC-88, PC-98, PC-66, Sharp X1, FM7, MSX, MSX2, and MZ-2000) and 1 million for the Famicom console. It was the first computer game to receive a Platinum award from Toshiba EMI for a million sales. However, it failed to capture the same attention beyond Japan.
The game was influential on the action RPG genre, including titles such as Ys. For example, Ys uses a similar health-regeneration mechanic. The recharging health mechanic first introduced by Hydlide in 1984 would, decades later, become a common mechanic widely used in many video games, including shooter games such as Halo.Hydlide's open world game design inspired Hideo Kojima, who designed Metal Gear Solid V so that it captures the open-world feel he felt when he first played Hydlide on PC.PlatinumGames director Hideki Kamiya was inspired by the Hydlide series, which he cited as an influence on Scalebound, a cancelled open world action RPG.
Hydlide was initially released outside of Japan through the European release of the MSX version. Beyond that, 1989 saw the release of a localization of Hydlide Special for the NES, simply titled Hydlide itself. Unlike Dragon Quest 1, which was improved upon for its US localization, Hydlide was left essentially unaltered beyond minor changes to the title screen and some prompts/messages. It received a negative reception, often compared unfavorably to The Legend of Zelda (1986), which had improved significantly upon Hydlide. The NES version of Hydlide became notorious in the West for its repetitive background music that bears similarity to John Williams' Indiana Jones theme or Disney's It's a Small World After All.
Hydlide 3visitor From The Darkside
Hydlide had several follow-ups:
- Hydlide II: Shine of Darkness was originally released for the NEC PC-8801 in 1985 and then ported to the MSX in Japan. An official English version was released through the Dutch MSX games distribution platform WOOMB.net in late 2006, the first official release outside Japan. The game introduced a morality meter, where the player can be aligned with Justice, Normal, or Evil. Killing humans or good monsters lowers the player's morality, while fighting evil monsters increases it. If the player has an evil alignment, the townsfolk will ignore the player, denying access to certain clues, dialogues, equipment, and training. The game also introduced a time option, allowing the player to speed up or slow down the gameplay.
- Hydlide 3: The Space Memories was released in 1987 for the MSX in Japan; a Family Computer version (with the subtitle 闇からの訪問者 = yami kara no hōmonsha = visitor from darkness) was released in Japan in 1989. The game retains the morality meter of its predecessor and expands the time option with an in-game clock and a need to sleep and eat. The game uses four distinct character classes. This game was also re-released through the Dutch MSX games distribution platform WOOMB.net in late 2006, with an English translation.Super Hydlide is an updated port of Hydlide 3 released for the Sega Genesis/Mega Drive. It was released in Japan in 1989, in North America in 1990, and in Europe in 1991.
- Virtual Hydlide is a 1995 remake of Hydlide, still developed by T&E Soft but released exclusively for the Sega Saturn. It uses pseudo-3D graphics, a live action player character, and a system which creates a new game world for each game by randomly selecting from sets of pre-designed level maps.
- ^'Hydlide (PC88)'. Famitsu. Retrieved January 14, 2015.
- ^ abc1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games, Gamasutra
- ^ abcdKurt Kalata & Robert Greene. 'Hydlide'. Hardcore Gaming 101. Retrieved May 1, 2011.
- ^ abcdeJohn Szczepaniak, History of Japanese Video Games, Kinephanos, ISSN 1916-985X
- ^Harris, Steve (September 1989). 'Outpost: Genesis — GENESIS SIZZLES AT CES!!! A Dozen New 16-Bit Game Titles Debut at Summer Show - Will the Momentum Continue?'. Electronic Gaming Monthly. No. 3. Sendai Publishing. pp. 64–67.
- ^ abcdefgJohn Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, pages 38-49
- ^Kurt Kalata, Dragon SlayerArchived August 5, 2011, at WebCite, Hardcore Gaming 101
- ^ abhttps://twitter.com/hideo_kojima_en/status/470783176634163200
- ^ abSzczepaniak, John (July 7, 2011). 'Falcom: Legacy of Ys'. Games (111): 152–159 . Retrieved September 7, 2011. (cf.Szczepaniak, John (July 8, 2011). 'History of Ys interviews'. Hardcore Gaming 101. Retrieved September 6, 2011.)
- Hydlide at MobyGames